Fitness/Health
Jennifer B. Fields, PhD, CSCS, CISSN (she/her/hers)
Assistant Professor
University of Connecticut
Storrs, Connecticut, United States
Andrew R. Jagim, PhD
Director of Sports Medicine Research
Mayo Clinic Health System
Holmen, Wisconsin, United States
Margaret Jones
Professor
George Mason University
Fairfax, Virginia, United States
Jason White
Associate Professor
Northern Kentucky University
Highland Heights, Kentucky, United States
BACKGROUND: Wearable microsensor technology enables the quantification of practice and competition-based workloads of athletes. Limited research exists exploring such workloads in women’s collegiate basketball.
Purpose: To investigate athlete workload metrics during practices and games throughout a competitive basketball season.
Methods: National Collegiate Athletic Association Division I women’s basketball athletes (n=15; mean ± SD; age: 19.0 ± 1.3 years; weight: 73.8 ± 6.6 kg; height: 180.5 ± 6.7 cm) were equipped with wearable microsensors for practices (n=54) and games (n=28). Assessed metrics included: energy expenditure (kilocalories [kcals]), relative energy expenditure (kcal/min), training load (AU), maximal heart rate (HRmax, bpm), and average heart rate (HRavg, bpm). High-minute players were classified as those who played ≥15 minutes per game (n=10); others were classified as low-minute players (n=5). Separate multivariate analysis of variance (MANOVA) assessed differences in loads between games and practices in high- and low-minute players (p< 0.05). Partial eta2 effect sizes were determined and classified as: η2=0.01, small effect; η2=0.06, medium effect; and η2=0.14, large effect. RESULTS: Table 1 includes game and practice metrics. High-minute players had a higher energy expenditure (p< 0.001, η2=0.29), training load (p< 0.001, η2=0.14), and HRmax (p=0.01, η2=0.01) in games. Relative calorie expenditure (kcal/min, p< 0.001, η2=0.29) and HRavg (p< 0.001, η2=0.08) were higher in practices. For low-minute players, all load metrics were higher in practices than games (energy expenditure: p=0.03, η2=0.01; relative energy expenditure: p< 0.001, η2=0.36; training load: p< 0.001, η2=0.16; HRmax: p=0.03, η2=0.01; HRavg: p< 0.001, η2=0.45). When comparing loads between high and low-minute players during practice sessions, high-minute players had a higher energy expenditure (p< 0.001, η2=0.01), relative energy expenditure (p< 0.001, η2=0.01), and training load (p< 0.001, η2=0.01).
Conclusions: Findings indicate that high-minute players were exposed to higher absolute loads during games, likely due to a longer playing duration. Further, relative intensities (kcal/min) and HRavg were higher in practice for high-minute players. Low-minute players experienced higher loads in practices compared to games. Lastly, high-minute players had higher energy expenditures and training loads in practices when compared to low-minute players. PRACTICAL APPLICATIONS: An individualized approach to periodization and load management is warranted to improve athlete health, performance, and reduce injury risk throughout a collegiate basketball season for high- and low-minute players. It is recommended that high-minute players receive adequate recovery, while low-minute players receive added exposure to game-level intensities to ensure they are maintaining appropriate fitness levels throughout the season for game scenarios.
Acknowledgements: The authors would like to thank the athletes for their participation in this study.